Classic Ultima Online (Formerly Ultima 4 Multiplayer)
Produced by: Shattered Moon
Website: Classic Ultima Online
Files to install the locally-playable (that is: offline) client and server for Classic Ultima Online.
This promising project took Ultima 4 into the realm of online gaming! Shattered Moon built both the game client and server which, when paired with the Ultima 4 game files on your hard drive (a free copy of Ultima 4 can be obtained via GOG), allowed you to take on the Quest of the Avatar…with your friends. Or with complete strangers!
Sadly, the only known CUO server was taken offline toward the end of 2016. However, Shattered Moon reworked both the client and server for the game to allow for local, offline play, so the experience of Classic Ultima Online is not lost entirely.
Once you’ve installed and launched Classic Ultima Online, you will be able to create a character — via the traditional Ultima 4 character creation sequence — and you will begin in the town appropriate to the character class you end up with. If you want a bit of a visual treat, make use of the F2 and F3 keys! And, if you want to play through Ultima 1, 2, or 3 — assuming you have the original game files on your hard drive and have configured Classic Ultima Online to see these — be sure to visit Lord British and ask about the past.
I know this is a Necrobump from hell, but I was wondering if people play this at all or if there are other shards / servers out there? This was by far the best Ultima of the series (Though V gives it a good run for it’s money!) and I’d really like to see how it plays out in a Multiplayer framework.
this looks quite cool, I really like the idea but yeah this server isint verry populated
Aye…I have to post something about that. Thanks for the reminder.
I like what I see! And I agree, this would be more fun if it were more populated. Maybe you should talk to the creators of EUO about advertising this application on their site – you’d have to think there are lots of Ultima fans there.
So what are the “plans” for “enhancing” Ultima IV into a multiplayer environment like this? I mean is it just going to be every man for himself searching for the runes and the mantras to become avatars, any thoughts on teamwork involved, side quests etc?
The September-October 2011 update is now available on the website.
In response to Daltxcolstfan Dragon, the multiplayer environment does indeed make it so that every man is for himself. Side quests have been added so that each person has to get a rune carved, but that’s about the only change. I don’t think teamwork is necessary, but definitely handy in some places. Mage style characters can help with wind changes and field dispelling, etc. But the game has been reworked where necessary to make soloing the entire thing achievable.
Thanks for the update, Shattered. I’ll get some news up in the next day or two!